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This is a passion project text-based game created using Twine. 

Main features:

  • 10 different endings based on your choices (8 regular, 2 extended)
  • Some endings have extensions that are unlocked only under certain conditions
  • Different decision lead to different outcomes on girlfriend's height, muscle and personality (behavior)
  • Girlfriend's dialogue color changes based on your input to hint at route you are going towards (purple - playful, green - supportive, blue - dismissive, there is also red and yellow) 
  • Tall-girl, mini-giantess, giantess, female muscle growth, femdom.... and many more areas of interest, depending on which route you decide to take.
  • The initial game is free  for all :)

Further development plan:

  • Minor updates: 
    • Bugs and UI fixes
    • Optimization
    • Addition of new scenes
    • Side stories with new characters (Patreon subscribers)
  • Major updates:
    • Light version (less text) - end of the year
    • AI art to follow the story - spring 2025 (Patreon subscribers)
    • Foreplay battle system (if possible) spring 2025 (Patreon subscribers)
  • New RPG twine-based games that will continue after certain endings of this game planned for development (TBD):
    • Cloudfall (The guy in charge was not happy, and yes, it became your problem!)
    • Firepit (Who could have guessed that such a place wouldn't be friendly?)
Updated 22 hours ago
Published 6 days ago
StatusReleased
PlatformsHTML5
AuthorTWgrow
GenreInteractive Fiction
Made withTwine
TagsErotic, Femdom, fmg, futanari, giantess, growth, Multiple Endings, relationship, Romance, tall-girl

Development log

Comments

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a very fun cyoa game. 

my only complaint is that it's a bit weird locking 3 endings behind taking the middle option in the first choice,

and locking 4 for the bottom one when after the first choice her response dialog doesn't change color like it does for every other choice in the game.

Thank you, I'm glad it was fun for you!

So, regarding your complaint, yes you are right, this is something I plan to address in the December update.

And for the second one, text color change is static. It would actually be a good idea to make it dynamic, especially for the first couple of choices. So I will work on that and include it in the December update.

Best wishes,

Dev

thank you for the prompt reply.

the color system works fine, although a hint that it's tied to the endings wouldn't go amiss.

I meant instead of the (pinkish purple?) intro color when you pick 

“Woah! Let’s not get too carried away ,you’re still the little one!"

her response of 
"Am I now? You think I can’t handle a little shelf-reaching challenge?"  etc.

should be blue the match the other "doubting" choices.

same with picking 

“Look at you! I’m honestly amazed—you look incredible, and it really suits you. I feel lucky to see you grow like this.”

her response of 
"Awww, thank you sweetie. Now let's check if I can reach the jar" she says, striding over to the shelf with a newfound confidence.  etc.

should be green to match the other "supportive" choices.

(+1)

Thank you for the clarification, I misunderstood you initially. This should be an even easier fix. 

Kind regards, 

Dev